The Apple Vision Pro has had two major knocks against it since being announced last June: the hefty price tag and the lack of a killer app. However, both criticisms of the mixed reality headset lost their bite this week after a somewhat overlooked announcement from Nvidia CEO Jensen Huang. Speaking at Nvidia’s highly anticipated GTC conference — nicknamed the “AI Woodstock” by Bank of America — Huang told the audience of developers, engineers, and other tech pros that its 3D design platform Omniverse can now be streamed directly to Vision Pro headsets. For the uninitiated, Nvidia’s Omniverse is a cloud-based platform that allows developers — no matter where they are located — to connect the design apps they use every day to one central inter-operable ecosystem. They can work together remotely in a simulated environment. It’s a major leap in how corporate teams can operate. That doesn’t mean Vision Pro sales will start booming overnight, but it bodes well for its commercial future. In the past, one team would have to complete and finalize their work before sending it along to be uploaded and worked on by the next team, who would then have to finalize their work and send it on to the next stage or send it back for revisions. For example, if Team A is using Adobe Photoshop and Team B is using Autodesk, Team A may need to finalize and export their work from Photoshop before Team B can upload it into Autodesk and continue with the design process. That’s very time-consuming. A team needs to complete its stage of a project before the next team can add its input. Nvidia’s Omniverse platform changes that, allowing several teams to work on the project simultaneously. Moreover, by offloading the heavy computer work to accelerated cloud environments, teams can use regular laptops instead of super machines. Or they can use Vision Pro headsets, without the need to plug headsets into into local computers to access the apps or more computing power. Why is that so…
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